Fort Grounds Maze Shooter
NYP Year 2 Semester 1 Project
Video/Images for the Project
For my Year 2 Semester 1 Studio Project, I was in charge of creating a projectile, weapon inventory system, and the projectile hit detection system. I was also the dedicated debugger and 3D modeler for my team.
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Projectile System:
For the projectile system, I made the weapon create multiple projectiles, and while the projectiles are active, every frame they would do a check for collision before and after the frame passes to see if the bullet has accurately hit the target. As this caused massive lag, I balanced this by making the projectiles very fast, so they would be able to hit accurately and quickly without lagging the system.
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Event Trigger System
I made an event trigger system that would cause a event to happen when the player reached certain points in the map, so that when the player turned a corner, multiple targets would pop up, or move around to give the player some challenge in shooting the targets.